Sunday, January 04, 2009

Video Outline for Keynote Introduction

This video will introduce the keynote speaker at a national conference on Mobile Learning. The keynote address will open the conference and set the stage for the week's activities. As such, it will first integrate elements from the theme for each of the five days (history, hardware, software, pedagogy, and case studies), and then introduce the speaker. Following is a brief treatment of the (a) design concepts (graphics, movement, audio), (b) content outline, and (c) reference materials.

Concepts

Graphics: clean, simple, web 2.0 inspired, balanced in thirds, 16:9, some retro-influences, saturate colors with diffuse overlays, sans-serif font that relays academic rigor but is inspired by net-generation intensity and freedom.

Movement: quick but precise, soft-edged transitions, fast-in and fast-out, syncopated

Audio: techno with variable tempo and feeling, Probably "Keep Hope Alive" by The Crystal Method

Content

  1. Visual retelling of the evolution and history of learning
    1. Socrates through computer mediated visuals
    2. Resolution of this progression and associated movement to mobile Learning
  2. Mobile Learning title sequence
    1. "Mobile learning allows individuals to connect with just the right content, using just the right technology, at just the right time" – (Hutchinson, Tin, & Cay, 2004/​2008, p. 203)
  3. Day 1 – History
    1. Definitions
      1. "The use, both synchronously and asynchronously, of mobile communication technology (MCT) to achieve a learning task or outcome." (Ferysen, 2004, p. 73)
      2. "The delivery of electronic learning (e-learning) materials on mobile devices." (Ally , 2005, p. 5)
      3. "Any activity that allows individuals to be more productive when consuming, interacting with, or creating information, mediated through a compact digital portable device that the individual carries on a regular basis, has reliable connectivity, and fits in a pocket or purse." (Wexler et al., 2008, p. 7)
    2. Growth and development/innovation
      1. Cell Phone usage statistics
      2. Reports from eLearning Guild
      3. Corporate backing
  4. Day 2 - Hardware
    1. Cellular Phones iPhone, BlackBerry, WM6
    2. PDA
    3. UMPC
  5. Day 3 – Software
    1. RedHalo
    2. OnPoint Digital
    3. Study Wiz
    4. Other
  6. Day 4 – Pedagogy
    1. Benefit and possibility
    2. Net Gen relationship
  7. Day 5 - Case studies
    1. Universities, support programs, etc…
  8. Introduction of Keynote Speaker
    1. Plausible history of accomplishments (academic, professional, and tech)
    2. Awards and recognitions

Initial References

Ally, M. (2005). Using learning theories to design instruction for mobile learning devices. In J. Attewell & C. Savill-Smith (Eds.), Mobile learning anytime everywhere: A book of papers from MLEARN 2004 (pp. 5-8). London: Learning and Skills Development Agency.

Anderson, T. (2008). The Theory and Practice of Online Learning (2nd ed.). Edmonton, Canada: AU Press. (Original work published 2004)

Attewell, J., & Savill-Smith, C. (Eds.). (2005). Mobile learning anytime everywhere: A book of papers from MLEARN 2004. London: Learning and Skills Development Agency.

Attewell, J., & Savill-Smith, C. (Eds.). (2004). Learning with mobile devices: Research and development. London: Learning and Skills Development Agency.

Baber, C., Sharples, M., Vavoula, G., & Glew, P. (2004). A 'learning space' model to examine the suitability of different technologies for mobile learning. In J. Attewell & C. Savill-Smith (Eds.), Learning with mobile devices: Research and development (pp. 21-26). London: Learning and Skills Development Agency.

Freysen, J. (2004). M-learning: An educational perspective. In J. Attewell & C. Savill-Smith (Eds.), Mobile learning anytime everywhere: A book of papers from MLEARN 2004 (pp. 73-75). London: Learning and Skills Development Agency.

Hutchinson, M., Tin, T., & Cay, Y. (2008). "In-your-pocket" and "on-the-fly:" Meeting the needs of today's new generation of online learners with mobile learning technology. In T. Anderson (Ed.), The theory and practice of online learning (2nd ed., pp. 201-219). Edmonton, Canada: AU Press. (Original work published 2004)

Jones, A., & Issroff, K. (2007, September). Motivation and mobile devices: exploring the role of appropriation and coping strategies. ALT-J: Research in Learning Technology, 15(3), 247-258. Retrieved December 14, 2008, doi:10.1080/09687760701673675

Keegan, D., & Fern Univ., H. (2002, November 1). The Future of Learning: From eLearning to mLearning. . (ERIC Document Reproduction Service No. ED472435) Retrieved January 1, 2009, from ERIC database.

Kurubacak, G. (2007, November). Identifying Research Priorities and Needs in Mobile Learning Technologies for Distance Education: A Delphi Study. International Journal of Teaching & Learning in Higher Education, 19(3), 216-227. Retrieved December 14, 2008, from Education Research Complete database.

Milne, A. J. (2007). Entering the interaction age: Implementing a future vision for campus learning spaces today. Educause Review, 42(1), 12-31. Retrieved December 25, 2008, from Educause Review Web site: http:/​/​connect.educause.edu/​Library/​EDUCAUSE+Review/​EnteringtheInteractionAge/​40680

Motlik, S. (2008, July). 63. Mobile Learning in Developing Nations. International Review of Research in Open & Distance Learning, 9(2), 1-7. Retrieved January 1, 2009, from Education Research Complete database.

Oblinger, D. G., & Oblinger, J. L. (Eds.). (2005). Educating the net generation. Washington, DC: Educause.

Shih, Y., & Mills, D. (2007, July). Setting the New Standard with Mobile Computing in Online Learning. International Review of Research in Open & Distance Learning, 8(2), 1-16. Retrieved January 1, 2009, from Education Research Complete database.

Wexler, S., Brown, J., Metcalf, D., Rogers, D., & Wagner, E. (2008). Mobile Learning: what it is, why it matters, and how to incorporate it into your learning strategy. In 360 Report (The eLearning Guild). Santa Rosa, CA: The eLearning Guild.

2 comments:

  1. The detail you have provided is meticulous...right down to the music. Impressive! In delivering this much rich information will you have enough time? The history itself could use up the allotted time. Will you give examples of hardware and software to provide visual interest? Your outline demonstrates your knowledge and interest in this area. I look forward to seeing your video presentation.

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  2. Anonymous9:55 PM

    Thank you Rose. My process usually involves gathering a lot of information so I can hone in on the specifics I need. For example, the hardware and software names could end up being 1-3 second elements on the screen, and that's it. A friend of mine, who is probably the best teacher I know, says that teaching is like being a stand-up comedian - you have to have 4 hours of material ready to cover a 1 hour class. Because I am unsure of how this video is going to come together in the end, I wanted to make sure I had enough raw material.

    Now I need to start thinking about filming, photographing, or finding all of the remaining elements.

    The down side is I often spend too much time preparing for something before I start production ... whether it is a video or a discussion board post.

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